An interesting on-chain Solana project adopts a daycare-themed game mechanism. The entire gameplay logic is similar to early Weed Game — you need to purchase baby packs to expand your daycare. As the number of babies increases, the entire system will generate a supply burn effect. This gamified approach to driving the token economy model is quite innovative. The project integrates token burning mechanisms into the gameplay, allowing participants to naturally create supply pressure during the process of building the daycare. From a design perspective, this approach of combining burn mechanisms with gaming experience is more attractive to users than simple token locking or periodic burning. It’s worth paying attention to how these innovative gaming projects operate on launchpads like Pump.fun.
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ExpectationFarmer
· 01-06 14:17
Daycare theme? Haha, this is so funny, they're starting to use this again.
Weed Game remaster is a bit boring, just a skin change.
Integrating burn mechanics into the gameplay experience is indeed a trick to attract many players.
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FrontRunFighter
· 01-06 13:43
ngl this daycare tokenomics feels like another dark forest trap... sure the burn mechanics look organic but who's really sandwiching the liquidity here? pump.fun always attracts the worst mev extraction tactics fr
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DefiPlaybook
· 01-06 09:40
Based on on-chain data, the retention rate of this gamified burn mechanism is indeed about 40% higher than traditional destruction models... but the issue is that the lifecycle of theme projects like daycare is generally quite short. According to historical case analysis, the heat decay curve of projects like Weed Game usually shows a clear inflection point within 4-8 weeks. It is worth noting that the smart contract risks of projects like Pump.fun still need to be a key focus.
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TestnetNomad
· 01-03 15:46
It's that same buy-burn cycle again, just changing the skin to make it a new project.
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GasFeeCrier
· 01-03 15:43
Another daycare theme? Haha, Solana really dares to try anything with game shells.
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FlashLoanPhantom
· 01-03 15:38
Daycare theme? That's pretty outrageous haha
I still remember the early Weed Game, but this time the burn mechanism integrated into it actually has some substance.
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quietly_staking
· 01-03 15:37
Daycare theme? Haha, hilarious—it's just another new gimmick to harvest profits.
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OffchainWinner
· 01-03 15:32
Daycare theme? That's hilarious, you're trying to trick me into buying baby packs again.
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consensus_whisperer
· 01-03 15:29
Daycare game coins are back again, really bringing over the Weed Game style.
An interesting on-chain Solana project adopts a daycare-themed game mechanism. The entire gameplay logic is similar to early Weed Game — you need to purchase baby packs to expand your daycare. As the number of babies increases, the entire system will generate a supply burn effect. This gamified approach to driving the token economy model is quite innovative. The project integrates token burning mechanisms into the gameplay, allowing participants to naturally create supply pressure during the process of building the daycare. From a design perspective, this approach of combining burn mechanisms with gaming experience is more attractive to users than simple token locking or periodic burning. It’s worth paying attention to how these innovative gaming projects operate on launchpads like Pump.fun.