Recently, I tried a Web3 project that combines rhythm games and idol cultivation. The gameplay is very interesting: players cultivate virtual idol characters through rhythm game operations while accumulating platform points. These points can be locked to exchange for ecosystem tokens and participate in airdrop distributions.
This design clearly illustrates the concept—integrating traditional fan economy with Web3 incentive mechanisms, allowing players' interactions to directly translate into tradable asset value. Fans are no longer just consumers but become participants and asset holders within the ecosystem. From the gaming experience to the complete economic incentive loop, this truly reflects a new approach to the integration of Web2 entertainment and Web3.
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MissedTheBoat
· 8h ago
It sounds like just a rebranded nurturing game + token launch... Can it really be played in a creative way? It still feels like a routine.
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Rhythm game + idol + token, I want to try anything that can make money.
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It's just another point lock-up exchange scheme; I know exactly how to cut corners with this routine.
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Basically, it's just a new excuse to make you spend money, under the guise of asset holders.
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Wait, how long is this project's token unlock period? Still the same three months of dumping.
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Fan economy meets Web3—oh my, isn't this just the ultimate harvesting scheme?
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Interesting, but it depends on whether the subsequent operations are just playing old tricks again.
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I just want to ask how long the TVL of this thing can support; it feels like a project that will be hot for a month.
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How is the tokenomics? That's the key, right? Without relevant data, it's all just虚 (虚 means fake or虚假).
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Damn, now everything can be wrapped in a Web3 shell.
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LuckyBlindCat
· 8h ago
To be honest, I've seen this kind of scheme quite a few times, but this time the combination method is quite interesting. I'm just worried that this token incentive will ultimately fall into the same fate of being exploited for quick gains.
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GweiWatcher
· 8h ago
To be honest, I've seen this routine too many times. Locking points to exchange tokens, airdrop distributions... sounds good, but in the end, it all depends on how the project team cuts corners.
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MEVictim
· 8h ago
Wait, can this points-to-tokens system really operate smoothly? Or is it just another scheme to cut the leeks?
Recently, I tried a Web3 project that combines rhythm games and idol cultivation. The gameplay is very interesting: players cultivate virtual idol characters through rhythm game operations while accumulating platform points. These points can be locked to exchange for ecosystem tokens and participate in airdrop distributions.
This design clearly illustrates the concept—integrating traditional fan economy with Web3 incentive mechanisms, allowing players' interactions to directly translate into tradable asset value. Fans are no longer just consumers but become participants and asset holders within the ecosystem. From the gaming experience to the complete economic incentive loop, this truly reflects a new approach to the integration of Web2 entertainment and Web3.