Web3 financing experienced a significant adjustment after a tumultuous year. Data shows that the funding volume in Q1 reached $147M, then plummeted to $73M in Q2, a 50% decline, followed by a rebound to $129M in Q3 (a 77% quarter-over-quarter increase), but Q4 was essentially stagnant. This volatility reflects the ongoing pressure on the entire sector's financing environment.
Even more concerning is the silence in the Web3 gaming ecosystem. Many gaming projects have announced closures, with alarming reasons behind them—player retention rates are abysmally low, with up to 60% lost within 30 days. Coupled with the difficulty of sustaining traditional P2E models, project teams' funds are rapidly depleting. This exposes the fundamental issues of early Web3 games overly relying on token incentives and neglecting user experience. To revive vitality, a rethinking of game design logic and the sustainability of economic models is essential.
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HappyToBeDumped
· 6h ago
Alright, it's the same old tune again, the financing numbers plummeting more violently than bungee jumping, it's outrageous that Q2 was directly halved.
Is P2E dead? It died long ago, with a player retention rate of 60%, need I say more? It's just a scammer's trick to cut the leeks, exposed now.
Is the game design logic sustainable? Buddy, stop with this虚的, without token incentives, players simply ignore you. That's the fate of Web3 games.
If the money's gone, the project collapses. That's just how it is.
Wait, by the way, is the 77% rebound in Q3 real data or just another boast...
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MetaMaximalist
· 6h ago
honestly the 60% churn rate is just natural selection at this point... most of these projects never understood that token incentives aren't a substitute for actual gameplay mechanics. we've been saying this since 2021 lol
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gas_fee_therapist
· 6h ago
Q4 stagnation was not an accident; it should have been obvious earlier. P2E games deserve their downfall; they only know how to pour money in, and players are not fools.
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airdrop_whisperer
· 6h ago
60% churn rate? Wake up everyone, this is the result of the "cutting leeks" model.
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Q4 stagnation is not a coincidence; it's time to wake up. Too many projects are just token pumps and that's it.
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Game design logic? Basically, they don't treat players as humans, just thinking about how to quickly extract value.
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A 77% rebound sounds impressive, but a fall in Q4 makes everything pointless—cyclical death ongoing.
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P2E models are doomed, unless they can truly let people earn money rather than lose money.
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A 60% retention rate, hilarious—this is the real picture of Web3 games.
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Four seasons of rollercoaster rides every year, investors must be exhausted from being played, haha.
Web3 financing experienced a significant adjustment after a tumultuous year. Data shows that the funding volume in Q1 reached $147M, then plummeted to $73M in Q2, a 50% decline, followed by a rebound to $129M in Q3 (a 77% quarter-over-quarter increase), but Q4 was essentially stagnant. This volatility reflects the ongoing pressure on the entire sector's financing environment.
Even more concerning is the silence in the Web3 gaming ecosystem. Many gaming projects have announced closures, with alarming reasons behind them—player retention rates are abysmally low, with up to 60% lost within 30 days. Coupled with the difficulty of sustaining traditional P2E models, project teams' funds are rapidly depleting. This exposes the fundamental issues of early Web3 games overly relying on token incentives and neglecting user experience. To revive vitality, a rethinking of game design logic and the sustainability of economic models is essential.