Creator reward fees initially seemed like a smart way to discourage gaming the system and keep holders in the loop. Sound principle, right? The catch is that when your ecosystem gets flooded with bad actors looking to squeeze every angle, they'll figure out how to weaponize whatever mechanics you throw at them. Any new narrative or system becomes another tool for exploitation. That's the real challenge—it's not the design that fails, it's the ecosystem composition that gums up the works.
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GasFeeNightmare
· 4h ago
Here we go again. I knew it—no matter how perfect the design is, it can't withstand the ecosystem being overrun by locusts. Late at night, I reviewed on-chain data, and the creator fee mechanism was originally meant as protection, but it ended up being exploited.
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AmateurDAOWatcher
· 4h ago
In plain terms, no matter how good the system is, it can't withstand the presence of bad actors. If the ecosystem is rotten, everything else is pointless.
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CompoundPersonality
· 4h ago
Basically, no matter how good the mechanism is, it can't withstand people's bad intentions... The design itself is fine; I'm just worried that those coming are all looking to exploit the system.
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CounterIndicator
· 4h ago
Basically, it's a human nature issue. No matter how good the design is, it can't withstand a group of people trying to exploit the system.
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ProofOfNothing
· 4h ago
In simple terms, good design can't withstand an ecosystem full of bad actors. Even the smartest mechanisms can be exploited.
Creator reward fees initially seemed like a smart way to discourage gaming the system and keep holders in the loop. Sound principle, right? The catch is that when your ecosystem gets flooded with bad actors looking to squeeze every angle, they'll figure out how to weaponize whatever mechanics you throw at them. Any new narrative or system becomes another tool for exploitation. That's the real challenge—it's not the design that fails, it's the ecosystem composition that gums up the works.