Vibe Coding + mini-games has always been a direction I am long-term optimistic about. From blockbuster hits like "Sheep a Sheep," "Crazy Guess the Picture," to the recent chart-topping "拆螺丝," these phenomenally popular titles, as well as countless unknown mini-games, share a very consistent underlying trait: ultra-small teams, sometimes even individual developers, yet with astonishing profits. For example, "Crazy Guess the Picture" was developed by only 4 people and generated over 2.5 million yuan in revenue. Making large-scale games is difficult because it requires competing in "hard power": top-tier graphics, complex architecture, and dozens of people working in assembly line collaboration. That’s a massive arms race of capital and management. But in the mini-game track, especially with the support of Vibe Coding, the technical barriers are infinitely leveled. As long as you have a good idea, AI can help you deliver it, and the core competitiveness fully returns to the idea itself. A good idea has little to do with education, capital, or technology. That’s why it’s relatively easier for individuals to succeed in making mini-games.
From the user perspective, why are more and more people leaning towards these "simple" mini-games? Because now, large-scale games feel too much like "work." Daily routines, dungeon crawling, being controlled by algorithms to win (game algorithms regulate win rates within a certain ratio), players are exhausted. Going to work is already tiring, and now they have to spend energy playing games (for example, a user, exhausted, opens CSGO but gets matched in a way that makes them lose repeatedly). In fragmented moments, they can’t get instant feedback or emotional release. They can close the game anytime without psychological burden. This sense of "lightness" is the most scarce product feature today. And this sense of ease is a unique characteristic of mini-games.
This is just a simple analysis. Tonight at 9 PM, Twitter Space. We will discuss this topic in detail: 1. Why am I optimistic about Vibe Coding + mini-game development? 2. The profit model and situation of mini-program gaming platforms? 3. What makes a good idea? How to create a good idea? How to monetize a good idea? Interested friends, join us tonight for a discussion.
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Vibe Coding + mini-games has always been a direction I am long-term optimistic about. From blockbuster hits like "Sheep a Sheep," "Crazy Guess the Picture," to the recent chart-topping "拆螺丝," these phenomenally popular titles, as well as countless unknown mini-games, share a very consistent underlying trait: ultra-small teams, sometimes even individual developers, yet with astonishing profits. For example, "Crazy Guess the Picture" was developed by only 4 people and generated over 2.5 million yuan in revenue. Making large-scale games is difficult because it requires competing in "hard power": top-tier graphics, complex architecture, and dozens of people working in assembly line collaboration. That’s a massive arms race of capital and management. But in the mini-game track, especially with the support of Vibe Coding, the technical barriers are infinitely leveled. As long as you have a good idea, AI can help you deliver it, and the core competitiveness fully returns to the idea itself. A good idea has little to do with education, capital, or technology. That’s why it’s relatively easier for individuals to succeed in making mini-games.
From the user perspective, why are more and more people leaning towards these "simple" mini-games? Because now, large-scale games feel too much like "work." Daily routines, dungeon crawling, being controlled by algorithms to win (game algorithms regulate win rates within a certain ratio), players are exhausted. Going to work is already tiring, and now they have to spend energy playing games (for example, a user, exhausted, opens CSGO but gets matched in a way that makes them lose repeatedly). In fragmented moments, they can’t get instant feedback or emotional release. They can close the game anytime without psychological burden. This sense of "lightness" is the most scarce product feature today. And this sense of ease is a unique characteristic of mini-games.
This is just a simple analysis. Tonight at 9 PM, Twitter Space. We will discuss this topic in detail: 1. Why am I optimistic about Vibe Coding + mini-game development? 2. The profit model and situation of mini-program gaming platforms? 3. What makes a good idea? How to create a good idea? How to monetize a good idea? Interested friends, join us tonight for a discussion.