A classic example of a metaverse environment is Decentraland, an online world where users can walk around as avatars, buy plots of virtual land, visit buildings, and meet other people just like you’d wander through a multiplayer video game. What makes Decentraland special, and a key reason it’s often cited in Web3 discussions, is that it’s built on the Ethereum blockchain. This means the land and items in Decentraland are digital assets that users truly own – specifically, they are represented as NFTs (non-fungible tokens) on the blockchain. If you buy a piece of land or a unique outfit for your avatar in Decentraland, that ownership is recorded on the blockchain and tied to your wallet address. No central company can quietly take it away or change the rules on you, because the assets are yours on the public ledger.
The concept of the metaverse isn’t limited to blockchain projects. In fact, popular mainstream games and social platforms hint at the metaverse idea too. Think of games like Roblox, Minecraft, or Fortnite – millions of people, especially younger users, spend time in these virtual worlds building, socializing, and even attending virtual concerts or events. (For example, Fortnite famously hosted virtual music concerts with huge audiences.) These platforms aren’t on blockchain (and thus users don’t own assets in the Web3 sense), but they show how eager people are for rich online experiences. The buzz around the metaverse grew so strong that even Facebook decided to rebrand itself as “Meta” in 2021, signaling a pivot towards building virtual and augmented reality experiences. This move brought mainstream attention to the concept, suggesting that many in the tech industry see the metaverse as a key part of our digital future – potentially the successor to today’s mobile internet.
So, what makes a metaverse different from just a video game or a chatroom? A few defining features are often mentioned: Persistence, Presence, and Interoperability. Persistence means the virtual world continues to exist and evolve even when you log off – time in the metaverse doesn’t pause, much like the real world keeps spinning. Presence is the feeling of actually being “there” with others in a virtual space, which can be enhanced by VR/AR technology (though you don’t need a VR headset to experience the metaverse – many platforms are accessible via plain old computer or phone). Interoperability is the idea that you could move seamlessly between different virtual worlds, taking your avatar and digital goods with you. In practice, true interoperability is still in early stages – most platforms today are self-contained. However, in Web3 metaverses, there’s a vision that because assets are on public blockchains, one day your avatar’s outfit (as an NFT) or your digital pet from one game could be recognized in another game. It’s like if you buy a skin in one game, and then you could also wear it in a completely different game – a concept that traditionally hasn’t been possible because games are siloed. Web3 technologies aim to enable this kind of cross-platform ownership.
Digital Assets in the Metaverse: We’ve mentioned NFTs a few times – these are crucial in many metaverse projects. An NFT (Non-Fungible Token) is basically a one-of-a-kind digital item you can own, verified by blockchain. In metaverse worlds, NFTs can represent things like virtual land deeds, avatar costumes, collectibles, or even the avatar itself. Because they’re NFTs, you can trade them, sell them, or buy them on open marketplaces, and your ownership is transparent and secured by the blockchain. For instance, all land in The Sandbox (another popular blockchain-based metaverse) is divided into parcels that are NFTs. If you own a parcel, you can build on it or rent it, and you could sell it later on a marketplace if you wanted. In Decentraland’s case, land and items are NFTs as well – in late 2021 a single “estate” of land in Decentraland’s virtual city sold for an eye-popping $2.4 million worth of cryptocurrency. (That particular purchase was by a crypto investment firm, and they planned to develop it into a virtual shopping district for avatar fashion!) While that’s an extreme example, it highlights that these digital assets can carry real value to people.
The metaverse isn’t all about money or trading, though. At its heart, it’s about new forms of social connection and experience. Imagine attending a live music festival where each attendee from around the world is present as a dancing avatar, or visiting a virtual museum where you can see famous artwork (perhaps represented as NFTs) and chat with others in the gallery. Think of virtual classrooms, virtual offices for remote work teams, or virtual tourism where you explore a 3D environment modeled on, say, ancient Rome. All these fall under the broad idea of “metaverse.” Some of these experiences will use blockchain (for ownership and economy), while others might be run by companies using traditional tech but adopting the immersive, social aspects of the metaverse concept.
In summary, the Metaverse is an evolving vision of our digital lives moving into shared virtual spaces. In these spaces, digital assets and blockchain can play a big role by enabling ownership and economy: people can truly own the virtual land, items, and art they have in the metaverse and trade them freely. The metaverse is still early – right now, it’s a mix of experimental blockchain worlds and established games. But excitement is high. Some projections estimate the metaverse economy (spanning all these virtual worlds) could exceed $100 billion by 2025, and large tech companies, gaming studios, and crypto projects are all investing heavily in this area. By learning about it now, you’re getting a head start on understanding a trend that could reshape how we interact online in the coming years.
Next, let’s explore some concrete use cases. What are people actually doing in Web3 and the metaverse today? It’s time to look at examples that make these concepts more tangible.